Movers & Shakers
Gain Insights from the industry's Best and Brightest
Ever wonder how the leaders of the Infocomm industry got where they are today? Watch this space and hear from the luminaries themselves what inspired them to join the Infocomm industry and what inspired them to join the Infocomm industry and what continues to drive them to excel.
Chief Marketing Officer, StarHub; President of SCS
"Keep learning. Keep swimming like a shark; if you don't, you will sink to the bottom."
As a major player in the industry, can you list the main changes the technology landscape has experienced over the last two decades?
| You went through the dotcom bubble in the early 2000s. Why do you think it burst and what was the impact to the tech industry? |
There was a company I met in 1999 or 2000 where the idea was to upload videos for sharing and collect advertising revenue. But guess what? Back then there was no proliferation of phones with video capabilities and the readiness of the market in terms of customer adoption and infrastructure was not there. So the bubble burst, and people became nervous about tech investments, but entrepreneurs learnt valuable lessons. The greater awareness on the potential of technology also seeded the current wave of start-ups.
| Name the most important insight you've gained in the course of your career. |
Staying curious. There is a Chinese saying: keep an eye on the bowl of rice you're eating, another eye on the kitchen, and a third on the rice growing in the field. This is pertinent in ICT because you need to be constantly curious about what's evolving.
Lead Engineer, Carousell
"In start-ups, what people see from the outside is all the nice stuff, but the work is real, and it's hard."
| What inspired you to join the field of IT? |
What really hooked me was the ability to see my creations come to life in the browser. It's art in a different form.
What was the mood after the dotcom crash? When do you think the mood started to change?
Singapore's ICT industry took quite a hit. Whoever was working in that industry would tell people to stay away, including my uncle.
Then Facebook grew into a tech giant around 2008 and people became curious about Google. That was when the mood changed. Now it's hip and cool to learn programming, and computing is one of the hottest courses in NUS this year.
Stay Ahead at the Cutting Edge
Wondering what is the next wave of changes or breakthroughs in the ever-dynamic Infocomm industry. Get the first-hand insights and knowledge from leading companies and thought leaders and stay ahead!
Will 3D Virtual Reality be the Next Big Thing?
Development of 3D virtual reality (VR) has been going on for decades, but will Facebook's acquisition of Oculus Rift for US$2 billion finally tip it towards mass appeal? What else is needed to prevent it from going the way of 3D television sets?
From 2D Drawing to 3D Sculpting
Mark Zuckerberg was recently shown playing virtual ping-pong and slingshots with another person in a separate room with Oculus Toybox. This was made possible by the Oculus head-mounted display (HMD) and the infrared camera that detects the position of users' hands in 3D. Oculus further demonstrated its technology with the Medium, a tool similar to Microsoft Paint for virtual reality. Traditionally, drawing three-dimensional objects with tools like 3ds Max and Maya is often hampered by two-dimensional devices such as a mouse, the Medium allows users to move their hands in three dimensions and sculpt in 3D.
From Medium Creation to Content Creativity
However, no medium can exist without content. Indeed, according to Desmond Ng, Director, Business Development of EON Reality, "The major problem with the VR industry is in 3D content creation, which involves customisation and curating, according to specific industry and user requirements. This in itself is a long and time consuming process."
Geeks Creed: The Videogame Culture at Work
In less than 20 years, the videogame market has gone from a backyard garage pastime to a multibillion dollar industry. This revolution was launched by geeks with all their nerdy passion: has it lost its soul during this spectacular transformation? Not at Ubisoft which counts 10,000 employees in studios around the globe.
Ubisoft Singapore was recognised this year by SCS as the "Best tech Company to work for" for the category of large organisations/MNCs. . This is great recognition for the staff's hard work considering that the studio was built from scratch seven years ago in a country where the videogame industry was nearly non-existent. But being the "best tech company to work for" doesn't mean that it is the Best workplace for – just anybody. Ubisoft's geeky culture may not suit everyone.
Geeks: Ubisoft is the place for you!
So what is Ubisoft's culture? Perhaps, we should start with a simple definition: what is a geek? According to Wikipedia, a geek is a "non-mainstream" person, an "expert or enthusiast or a person obsessed with a hobby or intellectual pursuit". Ubisoft's people pretty much correspond to the definition: passionate people, experts in their field who think differently and want to innovate. As a company, we need to provide them with the type of environment they will thrive in.
Technology Revolution, Empowerment 'N' Development Series
Engage your contemporaries on the newest developments! Listen to industry stalwarts and leading technical experts and get first-hand insights and knowledge of the next trending scene in the ever-dynamic Infocomm industry.
The 'For and From' Perspective to IoT
The Internet of Things (IoT), sometimes also referred to as the Internet of Everything (IoE) is the next evolution to the Internet (after Cloud) and is set to change everything.
The Internet of Things (IoT), sometimes also referred to as the Internet of Everything (IoE) is the next evolution to the Internet (after Cloud) and is set to change everything. The IoT represents the next evolution of the Internet, taking a huge leap in its ability to gather, analyze, and distribute data that we can turn into information, knowledge, and, eventually into intelligence. In this context, the IoT becomes immensely important. As we speak, this is happening and the IoT is being leveraged in Industrial context for heavy machinery to robotics to manufacturing facilities. Before getting along with the topic, let's explore the IoT a bit more.
First things first – What's the IoT?
So, the first question (and perhaps the most immaculate) is – What is the IoT? The IoT can be easily defined as – Billions of smart, connected "things" (machines, humans, ecosystem, natural resources; essentially a sort of "universal global neural network") that will encompass every aspect of our lives, and its foundation is the intelligence that embedded processing provides. In other terms, the IoT is comprised of smart machines interacting and communicating with other machines, objects, environments and infrastructures.
Bottom line – it's all about sensors, transceivers, analytics, and consumption of data in a whole new form and structure.
Survey & Resources
A Plethora of Resources
Access insightful surveys and analytical reports to better understand the local ICT landscape.
Infocomm Media 2025: What's in it for You and I?
Two years in the making, the recently unveiled Infocomm Media 2025 report on August 11 points the way to realising Singapore's goal as the world's first Smart Nation. Not surprisingly, you and I are integral to the achievement of this master plan.
More than a holistic blueprint for Singapore's infocomm media sectors for the decade ahead, Infocomm Media 2025 offers a compass to navigate the ever-changing environment and leverage potential of upcoming technology and business trends.
In a world where technologies evolve, business models change and disruptions by the unexpected constantly take place, the Plan sets out to not only create a globally competitive infocomm media ecosystem that enables and complements Singapore's Smart Nation vision, but also provide a "living" reference on broad directions and strategic focus areas. These include the need to:
• nurture an ecosystem that encourages risk-taking to create Singapore-made content, products and services, and
• connect Singapore's people through infocomm media to enhance quality of life and foster a stronger Singapore identity.
DATA WILL CONNECT BUSINESSES TO PEOPLE
Data and analytics will play a big part in many areas, underpinning Singapore's efforts in becoming a Smart Nation. For example, intelligence on traffic patterns paves the way for more efficient urban logistics and smoother city commutes; data insights gained from location-based services and mobile apps enable retailers to better connect with customers, increasing the probability of sale closure.
Similarly, media services companies can turn to audience measurement tools, which take into account minute details of customer behaviour, to predict customers' consumption habits and offer relevant products and/or services at opportune moments. Case in point: a game service analyses players' on-screen actions to predict when they would most likely purchase an in-game item or watch an in-game advertisement.
INFRASTRUCTURE WILL BE MORE ROBUST
Usually, talk of data and analytics involves sensors. Whether they are virtual sensors that measure online actions or physical ones that detect air quality, they require robust infrastructure to deliver raw data. To which end, Singapore is currently bolstering the island-wide fibre optic network with HetNet – heterogeneous network technology – to ensure pervasive and strong connectivity, as well as more efficient use of limited radio frequency spectrum so that more end users can be hooked up on the go.
Driving the brightest ideas in town
Looking for a marketplace spotlighting the best student IT projects and potential networks to link up with investors? Here could be the next virtual Silicon Valley transforming breakthrough ideas into useful products or services.
Time to get your innovation engine started!
SCS IT Youth Awards
Out of the 6 finalist below, who do you think deserves to be IT Youth 2016?
The IT Youth Award is a highly acclaimed award that recognises and honours youths 25 years and below for their shown outstanding achievements in innovations, research undertakings and projects in the infocomm and digital media arena.
Out of the 6 finalists below, who will be the next IT Youth Winner?
- Jason Chee
- Singapore Polytechnic
- Goh Jin Qiang
- Singapore Polytechnic
- Girish Kumar
- NUS High School of Math & Science
- Raniel Lee
- Nanyang Polytechnic
- Lee Xiang Rui
- Singapore Management University
- Lynnette Ng
- National University of Singapore
- Winner(s) will be announced at the SCS Gala Dinner and IT Leader Awards 2016 on 4 March 2016 at Shangri-La Hotel.
IT Professionals at Work and Play
Missed an event? View the highlights of the events here and be sure to join us at the next upcoming event!
Seven Tips for Better Networking
For many, walking into a room and introducing themselves to strangers is a daunting prospect. As a result, many miss out on networking as an effective tool to form connections. In this issue of The IT Society, Suren and Tommy from ITYC provide simple and practical solutions to make networking work for you and I.
1. Be confident
• Confidence comes from the belief you have in yourself. Practice and prepare mentally. Everyone loves a person who can carry himself/herself well. Iron your shirt and dress well, but try not to overdress.
2. Learn the art of small talk and listening
•Great conversations often start with a little bit of banter. Prepare a few starting questions such as "How was your day?"; "What are you currently doing?" Also, think of some simple follow up questions before the event.
3. Set yourself apart by thinking before you speak
• When keeping up the flow of conversation, don't forget to listen to the other person. Always pause to think about what you're going to say. This one or two seconds may feel long to you, but if something intelligent comes out, the delay would be well worth the while.