Singapore's Professional Registry for Infocomm Professionals

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Movers & Shakers

Gain Insights from the industry's Best and Brightest

Ever wonder how the leaders of the Infocomm industry got where they are today? Watch this space and hear from the luminaries themselves what inspired them to join the Infocomm industry and what inspired them to join the Infocomm industry and what continues to drive them to excel.

The Essential Qualities

Steve Leonard

Chief Executive Officer, SG-Innovate


Not too long ago self-drive vehicles and virtual medical consultations were impossible realities. Today, the technology to realise them is here. And if it is up to SG-Innovate, the pace of such technological development will only accelerate.

Steve Leonard

I hope to make a dent in the world with the initiatives we support and the talents we nurture. Making a dent is an ambitious undertaking because I am not looking at just improving the status quo; I am looking for exponential advances that disrupt current behaviours and perspectives


Q: How far away do you think Singapore is from becoming a Smart Nation?


S: In many ways Singapore is well positioned to become a Smart Nation. Not only do we have a supportive government and a relatively strong technology infrastructure, we also have access to many intellectual muscles. For example, if you are thinking of research, we have capable researchers and academia at the universities and A*STAR. In addition, our vibrant industrial sector and growing design community also mean that engineers of different specialisations and designers are readily available.


    Q: Does this then mean that the Smart Nation vision is an easy target?

S: Well, while Singapore has the conditions to become a Smart Nation, a Smart Nation cannot be realised unless we can creatively bring all of these favourable forces together, let them work in synergy with one another, and create disruptive solutions that solve real world problems.

And an important part to the equation is a fundamental shift in mindsets. Today, finding solutions to problems requires a holistic approach and every stakeholder to pitch in. Having scientists to help us uncover new bodies of knowledge is only the first step. We need engineers to turn the ideas into products, product designers to perfect their form, and marketers to communicate the products' attributes to the consumers. And last but not least, consumers need to embrace the products and see their value.

Q: How does SG-Innovate contribute to the Smart Nation vision?


S: SG-Innovate is still in its early days of founding but we are quite clear about our goal. We want to build companies that create economic value for Singapore. And to be precise, we don't mean building companies that serve only the Singapore market; we are looking to build companies that provide solutions, which positively impact people around the world.

Many countries confront same challenges to different extents – ageing population, overcrowded transportation, limited energy resources, etc. To solve these complex problems, it is clear that we need ideas that are bigger, bolder and braver than what are out there at the moment. We want to support these disruptive ideas regardless of their outcomes at SG-Innovate because even if the outcomes may be less than desirable, we would have learnt something in the process of trying to get there. That is valuable, and it may potentially pave the way for the next big discovery.


Marcus Cheng

Marcus Cheng

President, SCS IT Youth Council


What does it take for one to give up a high-  flying career with a big multinational company to start a company from scratch? Marcus Cheng, Chief Executive Officer, Acclivis

Marcus Cheng

I am always looking for the next higher mountain to climb because the higher I go, the more opportunities and possibilities I see. It's exciting and I am totally up for it!




Q: My love for technology traces back to...


MC: When I was nine years old. I had great fun attending computing enrichment classes. I owned my first computer at 10 and that's also when I first tried my hands at coding using BASIC programming language.



Q: My love affair with technology continues...


MC: Even during my ‘A' Level. I was one of the lucky few to be able to take Computing as a subject. Then one thing led to another. We were in the thick of the dot-

com boom when it came time to select a University course. Naturally, I chose Computer Engineering.





Thought Leadership

Stay Ahead at the Cutting Edge

Wondering what is the next wave of changes or breakthroughs in the ever-dynamic Infocomm industry. Get the first-hand insights and knowledge from leading companies and thought leaders and stay ahead!

Neurotechnology + Games = Healthier Mind

It's been said that once the word neurotechnology or neuroscience pops up, most people go blank and react to it as if it's an alien term. They do not make an effort to understand it and will usually dismiss it as beyond comprehension. In the words of Facebook relationship status: "It's Complicated". But what if neurotechnology is combined with the term gamification? Is it then easier to understand?

The good news is: it is not rocket science because it has got absolutely nothing to do with rockets. But the bad news is: it is neuroscience! Neurotechnology in the simplest term means any technology that can help in the understanding of the brain. Gamification on the other hand is making a process or scenario into a form of a game.



Notably, there are five cognitive skills each of us possesses – memory, attention, decision-making multitasking and spatial judgment. Left untrained, these functions which are pivotal for us to function well in our daily lives may deteriorate as we age and/or ignore signs of decline. On the contrary, with regular, conscientious and appropriate brain exercises, these skills can be improved – leading to healthier minds.


In the past, the idea of training our minds may seem like an impossible feat. Today, with the help of neurotechnology gadgets and applications, keeping our minds fit and strong has become as achievable as keeping our bodies healthy with physical exercises. Through analytics gathered from gaming activities, one can learn to engage their brain prodctively so as to preserve or slow down the degeneration of their brain functions, which arises from ageing.



 Gaming Revolution
3D Printing Impact on Supply Chain

3D Printing Impact on the Supply Chain

Since its inception, "Additive Manufacturing" or more commonly known as 3D Printing has taken the world by storm. Revolutionising across different industries in ways and means that probably its closest competitor would have been the invention of the "Steam Engine". In his 2012 State of the Union Address, President Obama even said, "3D Printing… has the potential to revolutionize the way we make almost everything."

However, the main areas of effect by this would probably be in the way that companies manufactures and delivers their components to their end customer. The invention of the internet has shrunk the geographical distance in the way businesses are being carried out now. Globalisation has become a norm and businesses have manufacturing sectors all over the globe. With the integration of 3D printing, many of these global supply chain have been affected, be it positively or negatively. In the following paragraphs, we shall examine what are the impacts both potential and those that have already occurred. 

What is 3D Printing?

Designed as a tool to mainly aid in the area of prototyping, 3D Printing has come a long way since the 1980s. Unlike traditional manufacturing where vast amounts of waste are generated due to the subtractive nature of the methodologies employed. 3D Printing is an additive process where it involves sequential build-up of materials such as for instance, ABS thermoplastic, on top of one another in a continuous motion. After every successive layer has been completed, the final part produced is an intricate and detailed representation of a 3D CAD designer file part.

Over the years, there have been many advances in both technology and materials being employed in this additive process. These advances also bring about new applications being discovered, some of which, vastly affecting the global supply chain.

How is 3D Printing changing the global supply chain?

Till date, the concept of manufacturing has always been fixated on mass production and huge warehouse of stocks and spare parts. There has never been any game-changing technology that has brought about much improvements in both the speed, process and efficiency of production. People have always wondered, "what if" something like that were to happen? Today 3D Printing has removed this "what if" and brought with it many changes, some potentially major changes to the global supply chain.


 3D Printing
Supply Chain


Technology Revolution, Empowerment 'N' Development Series

Engage your contemporaries on the newest developments! Listen to industry stalwarts and leading technical experts and get first-hand insights and knowledge of the next trending scene in the ever-dynamic Infocomm industry.

Social Networks Today = Cities Tomorrow

Social Networks Today = Cities Tomorrow?

Without the meaning people bring to places around us, buildings, highways and bridges would just be empty stone shells.


A modern metropolis is a complex social network of relationships, conversations and everyday interactions between people1. This network defines the place and explains the city beyond its physical form. As British urban planner and geographer, Prof Michael Batty observed: places are important only inasmuch as they enable communication between people. The modern urban science is increasingly shifting its focus from physical locations to the actual social networks they support2.
By 2050, more than 70% of world population will live in cities, up from 3% in 18003. Such rapid urbanisation challenges planners to rethink everything they know about infrastructure, connectivity and social issues. Concurrently, exponential advances in technology make it necessary for planners to keep up with emerging computing, transportation, telecommunications and medical trends.




Notably, advances in telecommunications and computer technology have enabled us to bring practically all of our social activities online, blurring the lines between digital and physical worlds. Modern digital services such as Facebook, Twitter or LinkedIn have become accurate representations of every part of our social networks – from relationships and conversations to events, commerce and idea exchanges.

As a matter of fact, our online social networks share many similarities with our cities. They present an accurate model of the city life that can inform urban design. The News Feed on Facebook could well be the downtown where everyone meets and catches up on the latest news and gossips, amidst the array of giant advertisement billboards, while Personal Profiles are cosy apartments that we return to relax and reflect about the day. As for the Groups, they are akin to neighbourhood communities spread across the city – each with its unique vibe, style and supporters.

  Past Events

In Demand: Smart Nation Project Managers Ascent Series: Robotics, Drones & Automation

Survey & Resources

A Plethora of Resources

Access insightful surveys and analytical reports to better understand the local ICT landscape.

What makes Singapore ICT Millennials tick?

Born between 1982 and 1993, millennials represent a significant proportion of today's labour market and are becoming the most influential segment in most organisations.



SCS New Media Survey 2016


Industry Surveys

Industry News


Talent Showcase

Driving the brightest ideas in town

Looking for a marketplace spotlighting the best student IT projects and potential networks to link up with investors? Here could be the next virtual Silicon Valley transforming breakthrough ideas into useful products or services.

Time to get your innovation engine started!

IT Youth Awards 2016

SCS IT Youth Awards

Out of the 6 finalist below, who do you think deserves to be IT Youth 2016?

The IT Youth Award is a highly acclaimed award that recognises and honours youths 25 years and below for their shown outstanding achievements in innovations, research undertakings and projects in the infocomm and digital media arena.


Out of the 6 finalists below, who will be the next IT Youth Winner?


  • Jason Chee
  • Singapore Polytechnic
  • Goh Jin Qiang
  • Singapore Polytechnic
  • Girish Kumar
  • NUS High School of Math & Science
  • Raniel Lee
  • Nanyang Polytechnic
  • Lee Xiang Rui
  • Singapore Management University
  • Lynnette Ng
  • National University of Singapore
  • Winner(s) will be announced at the SCS Gala Dinner and IT Leader Awards 2016 on 4 March 2016 at Shangri-La Hotel.

SCS Student Chapters

NYP win at SCS 2015RP School of Infocomm Talent Showcase 2015

Featured Projects: Splash Awards 2015 Champion

Team 30sy
Pre-tertiary: Team RevUp


IT Professionals at Work and Play

Missed an event? View the highlights of the events here and be sure to join us at the next upcoming event!

Lanes Assassins were Killing it at SCS Bowling Tournament 2016

Lanes Assassins were Killing it at SCS Bowling Tournament 2016


On 14 May 2016, over 100 SCS members and friends gathered at SAFRA Mount Faber for the annual SCS Bowling Tournament. The much-anticipated event saw the SCS members and their friends organised into teams of four to compete in three games each.

Competition aside, the participants had an enjoyable time. Frequent peals of laughter rose above the sounds of colliding balls and pins. The atmosphere was highly charged on the fun and friendship meter.

Eventually, many rounds later, Lanes Assassins emerged champion with a total team score of 2,460. Also claiming three of the four individual titles, the team's Bernard Pong walked away with the High Game (Men) and High Series (Men).

The annual event ended on a successful note, thanks to co-sponsorship from TreeBox Solutions Pte Ltd and support from the players.



Past Events

SCS Gala Dinner 2016


Tech3 Forum 2016


SCS Gala Dinner 2016


SCS Golf Day